Light Porter

This two-wheeled machine is used as a personal transport, or to tow light loads.

Light Porter   CR 1
XP 400

N Large construct

Init +0; Senses none; Perception +0

DEFENSE
AC 11, touch 11, flat-footed 9 (+2 Dex, –1 size)

hp 36 (30+6), Hardness 5

Fort +1, Ref +1, Will +1

OFFENSE
Speed 50 ft.

Melee slam +4 (1d8)

Space 10 ft.; Reach 0 ft.

STATISTICS
Str 16, Dex 14, Con -, Int -, Wis -, Cha -

Base Atk +1; CMB +5; CMD 17

Feats Run

Skills None

SQ Inactive, Civilian controls, Fueled, Suspension

SPECIAL ABILITIES
Inactive (Ex) This construct cannot act unless it is being ridden as a mount, and even then only takes actions as specifically directed to by the rider, acting on their initiative.

Civilian controls (Ex) Porters are unwieldy in combat, and unstable at slow speeds. One hand must be used to control it at all times. In addition you must make a DC20 Ride check each round as a move action to control it. If you succeed, you can perform a standard action after the move action. If you fail, the move action becomes a full-round action, and you can’t do anything else until your next turn.

Alternatively, a rider can forego their porter's action for the round entirely, allowing them to ignore the need for a ride check, and to use both of their hands for actions in exchange for remaining stationary.

Fueled (Ex) This construct requires fuel to move. The furnace is capable of consuming any flammable material and converting it into energy - about 10lbs of material will allow it to operate for eight hours travel at a speed of 50ft.

Suspension (Ex) Porters are built for hauling people and objects. Their carrying capacity is x3 of normal, instead of the x2 they would normally get for being large.

Construction
A Light Porter is made from a lightweight metal frame to which a pair of rugged wheels, an arcane furnace, a seat and a set of controls (handlebars) are mounted. They are often decorated with superficial bodywork.

Requirements Craft Construct; Skill Craft (Porter) DC20; Cost 32gp 5sp