Light Dragoon

This two-wheeled machine is used as a personal transport, or to tow light loads.

Light Dragoon   CR 1
XP 400 N Large construct Init +0; Senses none; Perception +0

DEFENSE
AC 12, touch 11, flat-footed 10 (+2 Dex, –1 size +1 Natural)

hp 36 (30+6), Hardness 5

Fort +1, Ref +1, Will +1

OFFENSE
Speed 50 ft.

Melee slam +4 (1d8)

Space 10 ft.; Reach 0 ft.

STATISTICS
Str 16, Dex 14, Con -, Int -, Wis -, Cha -

Base Atk +1; CMB +5; CMD 17

Feats Run

Skills None

SQ Inactive, Military controls, Fueled, Suspension

SPECIAL ABILITIES
Inactive (Ex) This construct cannot act unless it is being ridden as a mount, and even then only takes actions as specifically directed to by the rider, acting on their initiative.

Military controls (Ex) Dragoons have been built with combat in mind - they are more stable at low speeds, and have controls mounted to the sides of the body so that hands are not required. Directing a Dragoon with these controls is a DC 5 Ride check as a free action. Success means both hands are free, failure means that only one hand is available for that round.

Fueled (Ex) This construct requires fuel to move. The furnace is capable of consuming any flammable material and converting it into energy - about 10lbs of material will allow it to operate for eight hours travel at a speed of 50ft.

Suspension (Ex) Dragoons are built for hauling people and objects. Their carrying capacity is x3 of normal, instead of the x2 they would normally get for being large.

Construction
A Dragoon is made from a lightweight metal frame to which a pair of rugged wheels, an arcane furnace, a seat and two sets of controls (handlebars and side controls) are mounted. They are often decorated with superficial bodywork and riders often affix aftermarket armour to them.

Requirements Craft Construct; Skill Craft (Porter) DC22; Cost 55gp